Taboo

BIG-bench self-play game: one model instance must define a target word without using forbidden related words, and a second instance must guess it.

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Categorygeneration
Subcategoryconstrained definition generation and comprehension, two-agent self-play word game
Page statusunknown
Metriccombined score (definition penalty + guesser reward)
Directionhigher_is_better
Dataset size100
Dataset licenceApache-2.0
PublisherGoogle (BIG-bench collaboration)

What it measures

Taboo implements the party game of the same name as a two-model self-play task. Given a target word and a list of "taboo" words closely related to it (drawn from word embeddings), one model instance must produce a definition of the target that avoids using any of the taboo words; a second model instance then reads only that definition and must guess the target word. The task jointly tests constrained, creative language generation (defining a concept under vocabulary restrictions) and language comprehension (inferring a specific concept from an indirect description), and can be run at different difficulty levels by varying how many taboo words are forbidden.

Task format

Free-response, two-phase, programmatic self-play: model A generates a definition under a word-avoidance constraint, model B (or the same model) guesses the target from that definition.

Models reporting this benchmark

No model card in ModelSpec reports this benchmark yet.

Data

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