MastermindEval

lm-eval's MastermindEval tag: six four-way MC tasks that ask for the last remaining Mastermind code after Knuth-style hints.

Also known as: MastermindEval, mastermind_easy, mastermind_hard, mastermind_24_easy, mastermind_24_hard, mastermind_35_easy, mastermind_35_hard, mastermind_46_easy, mastermind_46_hard

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Categoryreasoning
Subcategoryfour-way multiple-choice code deduction from pre-played Mastermind games
Page statusactive
Metricaccuracy (log-likelihood ranking among four codes)
Directionhigher_is_better
Unit%
Dataset size10366
Dataset licenceMIT
PublisherFLAIR (Humboldt-Universität zu Berlin)

What it measures

MastermindEval, as this lm-eval id, shows a pre-played Mastermind transcript and asks which remaining colour code is the secret. Games were rolled with Knuth's algorithm until one valid code is left. Configurations are 24 (length 2, 4 colours), 35 (length 3, 5 colours), and 46 (length 4, 6 colours). Easy distractors are random codes; hard distractors differ in one symbol. English prompts. This is log-likelihood ranking of four options, not the paper's agentic multi-turn play and not [game24](game24.md).

Task format

lm-eval multiple_choice. Prompt is instruction plus "The secret code is:". Target is the index of answerKey in options.label. Four choices A–D. should_decontaminate true. Tags mastermind, mastermind_easy, mastermind_hard.

Models reporting this benchmark

No model card in ModelSpec reports this benchmark yet.

Data

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