lm-eval's MastermindEval tag: six four-way MC tasks that ask for the last remaining Mastermind code after Knuth-style hints.
unassessed
| Category | reasoning |
|---|---|
| Subcategory | four-way multiple-choice code deduction from pre-played Mastermind games |
| Page status | active |
| Metric | accuracy (log-likelihood ranking among four codes) |
| Direction | higher_is_better |
| Unit | % |
| Dataset size | 10366 |
| Dataset licence | MIT |
| Publisher | FLAIR (Humboldt-Universität zu Berlin) |
MastermindEval, as this lm-eval id, shows a pre-played Mastermind transcript and asks which remaining colour code is the secret. Games were rolled with Knuth's algorithm until one valid code is left. Configurations are 24 (length 2, 4 colours), 35 (length 3, 5 colours), and 46 (length 4, 6 colours). Easy distractors are random codes; hard distractors differ in one symbol. English prompts. This is log-likelihood ranking of four options, not the paper's agentic multi-turn play and not [game24](game24.md).
lm-eval multiple_choice. Prompt is instruction plus "The secret code is:". Target is the index of answerKey in options.label. Four choices A–D. should_decontaminate true. Tags mastermind, mastermind_easy, mastermind_hard.
No model card in ModelSpec reports this benchmark yet.